Unrea Engine Graphic/Niagara

Niagara - Meteo 3 (Dissipation)

DB51 2025. 5. 14. 17:52

 

 

 

 

 

Texture (Damage)

Material Instance (Translucent) (어둡게 사용)

Material Instance (Additive) (밝게 사용)

 

 

 

 

 

 

새 Niagara System 생성 (SimpleSpriteBurst)

NS_MeteorAttack  -  GroundMaskBright

Render

Mesh Renderer

Mesh : Plane

✓ Enable Material Override : Additive Material Instance

 

 

Particle Spawn

Initialize Particle

Mesh Scale : 보기 보며 조절

Color : Red, Value (20.0)

 

 

Emitter Update

Emitter State

✓ Loop Delay : 재생 속도에 맟춰 드래그로 설정

 

Spawn Rate (비활성화)

작동되지 않는 오류를 수정하기 위함.

 

 

Particle Update

Scale Color

 

 

 

 

 

 

 

Emitter 복제

NS_MeteorAttack  -  GroundMaskBlack

Render

Mesh Renderer

✓ Enable Material Override : Translucent Material Instance

 

 

Particle Spawn

Initialize Particle

Lifetime : 4.0

Color : Dark Brown/Black