Unrea Engine Graphic/Niagara
Niagara - Meteo 3 (Dissipation)
DB51
2025. 5. 14. 17:52
Texture (Damage)
Material Instance (Translucent) (어둡게 사용)
Material Instance (Additive) (밝게 사용)
새 Niagara System 생성 (SimpleSpriteBurst)
NS_MeteorAttack - GroundMaskBright
Render
Mesh Renderer
Mesh : Plane
✓ Enable Material Override : Additive Material Instance
Particle Spawn
Initialize Particle
Mesh Scale : 보기 보며 조절
Color : Red, Value (20.0)
Emitter Update
Emitter State
✓ Loop Delay : 재생 속도에 맟춰 드래그로 설정
Spawn Rate (비활성화)
작동되지 않는 오류를 수정하기 위함.
Particle Update
Scale Color
Emitter 복제
NS_MeteorAttack - GroundMaskBlack
Render
Mesh Renderer
✓ Enable Material Override : Translucent Material Instance
Particle Spawn
Initialize Particle
Lifetime : 4.0
Color : Dark Brown/Black