새 Niagara System 생성 (SimpleSpriteBurst)
NS_FollowTheLeaderSimple - Leader
Emitter Update
Spawn Rate
SpawnRate : 10.0
Particle Spawn
Initialize Particle
Lifetime : 0.5 ~ 0.8
Color : Blue, Value (10.0)
Uniform Sprite Size : 30 ~ 40
Shape Location
Sphere Radius : 150.0
Particle Update
Vortex Force
Vortex Amount : 2000.0
Vortex Axis Z : 1.0
Scale Velocity
Curl Noise Force
Noise Strength : 1000.0 ~1500.0
Drag
Drag : 1.0 ~ 2.0
새 Niagara System 생성 (SimpleSpriteBurst)
NS_FollowTheLeaderSimple - Follower
Properties
GPU Sim, Fixed
Emitter Update
Emitter State
Infinite
Emitter Spawn
Spawn Rate
SpawnRate : 8000.0
Particle Spawn
Initialize Particle
Lifetime : 0.5 ~ 0.8
Color : Pink/Red, Value (10.0)
Uniform Sprite Size : 5.0
Shape Location
Sphere Radius : 5.0
Particle Update
Curl Noise Force
Noise Strength : 1000.0 ~1500.0
Vortex Force
Vortex Force Amount : 1000.0
Gravity Force
Gravity Z : -100.0
Scratch Module 사용하여 Follower Emitter가 Leader Emitter을 따라가도록 만들기
NS_FollowTheLeaderSimple - Follower
Emitter Update
NMS_GetLeaderPosition (ScratchModule)
Map Get에서 Particle Attributes Reader 변수 추가 (이름 변경 - LeadingEmitter)
Get Position by Index 연결
Parameter Namespace 특성
System
· Can be read anywhere
Emitter
· Can be read in emitter and particle stages
Particles
· Can be read particle stage
Input
·
Output
· Can be read in stage further down, does not persist between stages
Stackcontext
· Can be read in any modules, does persist between stages.
Transient
·
Local Value에서 NameSpace를 Emitter로, 변수 명을 LeaderPosition으로 변경한다.
Emitter Update
NMS_GetLeaderPosition (SkretchModule)
Emitter Binding : Leader로 설정
우측 상단 필터를 통해 ✓ Show Parameter Writes
Particle Spawn
Shape Location
Shape Origin의 변수를 제작한 변수 LeaderPosition으로 드래그하여 변경
NS_FollowTheLeaderSimple - FollowingRibbon
Render
Ribbon Renderer
Emitter Update
Spawn Rate
SpawnRate : 100.0
NMS_GetLeaderPosition (SkretchModule) - Follower에서 복제 (Spawn Rate 위로 이동시키기)
Emitter Binding : Leader로 설정
Particle Spawn
Initialize Particle
Lifetime : 1.0
Color : Yellow, Value (20.0)
Ribbon Width Mode : Direct Set
Ribbon Width : 3.0
Shape Location
Sphere Radius : 1.0
Shape Origin : Emitter LeaderPosition
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