Unrea Engine Graphic/Niagara

Niagara - Meteo 2 (Climax)

DB51 2025. 5. 14. 12:18

 

 

 

 

이미터 스폰 시간 설정하기

  • Emitter State - ✓ Loop Delay -> 하단 Timeline에서 드래그 하여 시간 조절

 

  • Spawn Burst Instantaneous - Spawn Time으로 조절

 

 

 

 

새 Niagara System 생성 (SimpleSpriteBurst)

NS_MeteorAttack  -  ExplosionFlash

Render

Sprite Renderer

Material : Meteor Tip Additive

 

Particle Spawn

Initialize Particle

Lifetime : 0.1

Sprite Scale : 500.0

Color : Red, Value (15.0)

 

 

Emitter Update

Emitter State

Loop Behavioir : Multiply (Infinite나 Once인 경우, Loop Delay 기능이 무시될 수 있다.)

✓ Loop Delay : 재생 속도에 맟춰 드래그로 설정

 

 

 

 

 

Material Instance (Translucent)

 

 

 

 

새 Niagara System 생성 (SimpleSpriteBurst)

NS_MeteorAttack  -  BurstSmoke

Properties

GPU Sim, Fixed

 

 

Render

Sprite Renderer

Material : BurstSmoke Translucent

Sub UV : 6.0 * 6.0

 

 

Particle Update

Sub UV Animation

Sprite Renderer

 

 

Emitter Update

Spawn Burst Instantaneous

Spawn Count : 500.0

 

Emitter State

Loop Behavior : Multiply 

✓ Loop Delay : ExplosionFlash와 동일한 시간

 

Particle Spawn

Initialize Particle

Color : Dark gray

Sprite Size Mode : Random

Sprite Size : 55 ~ 75

Sprite Rotation Mode : Random

 

Shape Location

Shape Primitive : Torus

Large Radius : 50.0

Handle Radius : 150.0

 

Vortex Force

 : Add Velocity와 비슷하게 초기 힘의 값 설정

Vortex Force Amount : 800.0 ~ 1000.0

 

 

Particle Update

Scale Sprite Size

 

 

 

 

 

 

 

 

 

 

 

 

 

새 Niagara System 생성 (SimpleSpriteBurst)

NS_MeteorAttack  -  Burst Particles

Properties

GPU Sim, Fixed

 

 

Render

Sprite Renderer

Material : Meteor Tip Additive

 

 

Particle Spawn

Initialize Particle

Lifetime Mode : Random

Lifetime : 1.5 ~ 2.0

Color : Random Range Linear Color

 - Min : Orange/Red, Value (15.0)

 - Max : Red/Pink, Value (15.0)

Sprite Size Mode : Random

Sprite Size : 2.5 ~ 4.5

Sprite Rotation Mode : Random

 

 

Emitter Update

Emitter State

Loop Behavior : Multiply

✓ Loop Delay : ExplosionFlash와 동일한 시간

 

Spawn Burst Instantaneous

Spawn Count : 500.0 ~ 800.0

 

 

Particle Spawn

Shape Location

Shape Primitive : Sphere

Sphere Radius : 120.0

 

Add Velocity

Velocity Mode : From Point

Velocity Speed : 500 ~ 900

 

 

Particle Update

Curl Noise Force

Noise Strength : 500.0 ~ 1000.0

Noise Frequency : 30.0

✓ Pan Noise Field   X : 1.0

 

Drag

Drag : 0.5 ~ 1.5

 

Wind Force

Wind Speed : Random Vector

Vector Scale : 1.0

Wind Speed Scale : 5.0

 

 

 

 

 

 

 

 

 

 

 

 

새 Niagara System 생성 (SimpleSpriteBurst)

NS_MeteorAttack  -  BurstRubbles

Properties

CPU Sim (*GPU Sim은 Collision이 잘 작동하지 않는다.)

 

Render

Mesh Renderer

Mesh : 돌 에셋

 

 

Emitter Update

Emitter State

Loop Behavior : Multiply

✓ Loop Delay : ExplosionFlash와 동일한 시간

 

Spawn Burst Instantaneous

Spawn Count : 80.0 ~ 100.0

 

Spawn Rate (비활성화)

Shape Location이 작동되지 않는 오류를 수정하기 위함.

 

 

Particle Spawn

Initialize Particle

Lifetime : 2.0 ~ 3.0

Mesh Scale Mode : Random

Mesh Sclae : 에셋의 크기에 맞게 조절

 

Shape Location

Shape Primitive : Sphere

Sphere Radius : 180.0

 

Initial Mesh Orientation

Mesh Orientation Mode : Random

 

Add Velocity

Velocity Mode : In Cone

Velocity Speed : 800 ~ 900

Cone Axis  Z : 1.0

 

 

 

 

Particle Update

Gravity Force

 

Collision

Restitution : 0.3 (값이 높을수록 튀어오른다)

 

Drag

Drag : 05 ~ 08

 

Curl Noise Force

Noise Strength : 10.0

Noise Frequency : 50.0

 

 

 

 

 

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