이미터 스폰 시간 설정하기
- Emitter State - ✓ Loop Delay -> 하단 Timeline에서 드래그 하여 시간 조절
- Spawn Burst Instantaneous - Spawn Time으로 조절
새 Niagara System 생성 (SimpleSpriteBurst)
NS_MeteorAttack - ExplosionFlash
Render
Sprite Renderer
Material : Meteor Tip Additive
Particle Spawn
Initialize Particle
Lifetime : 0.1
Sprite Scale : 500.0
Color : Red, Value (15.0)
Emitter Update
Emitter State
Loop Behavioir : Multiply (Infinite나 Once인 경우, Loop Delay 기능이 무시될 수 있다.)
✓ Loop Delay : 재생 속도에 맟춰 드래그로 설정
Material Instance (Translucent)
새 Niagara System 생성 (SimpleSpriteBurst)
NS_MeteorAttack - BurstSmoke
Properties
GPU Sim, Fixed
Render
Sprite Renderer
Material : BurstSmoke Translucent
Sub UV : 6.0 * 6.0
Particle Update
Sub UV Animation
Sprite Renderer
Emitter Update
Spawn Burst Instantaneous
Spawn Count : 500.0
Emitter State
Loop Behavior : Multiply
✓ Loop Delay : ExplosionFlash와 동일한 시간
Particle Spawn
Initialize Particle
Color : Dark gray
Sprite Size Mode : Random
Sprite Size : 55 ~ 75
Sprite Rotation Mode : Random
Shape Location
Shape Primitive : Torus
Large Radius : 50.0
Handle Radius : 150.0
Vortex Force
: Add Velocity와 비슷하게 초기 힘의 값 설정
Vortex Force Amount : 800.0 ~ 1000.0
Particle Update
Scale Sprite Size
새 Niagara System 생성 (SimpleSpriteBurst)
NS_MeteorAttack - Burst Particles
Properties
GPU Sim, Fixed
Render
Sprite Renderer
Material : Meteor Tip Additive
Particle Spawn
Initialize Particle
Lifetime Mode : Random
Lifetime : 1.5 ~ 2.0
Color : Random Range Linear Color
- Min : Orange/Red, Value (15.0)
- Max : Red/Pink, Value (15.0)
Sprite Size Mode : Random
Sprite Size : 2.5 ~ 4.5
Sprite Rotation Mode : Random
Emitter Update
Emitter State
Loop Behavior : Multiply
✓ Loop Delay : ExplosionFlash와 동일한 시간
Spawn Burst Instantaneous
Spawn Count : 500.0 ~ 800.0
Particle Spawn
Shape Location
Shape Primitive : Sphere
Sphere Radius : 120.0
Add Velocity
Velocity Mode : From Point
Velocity Speed : 500 ~ 900
Particle Update
Curl Noise Force
Noise Strength : 500.0 ~ 1000.0
Noise Frequency : 30.0
✓ Pan Noise Field X : 1.0
Drag
Drag : 0.5 ~ 1.5
Wind Force
Wind Speed : Random Vector
Vector Scale : 1.0
Wind Speed Scale : 5.0
새 Niagara System 생성 (SimpleSpriteBurst)
NS_MeteorAttack - BurstRubbles
Properties
CPU Sim (*GPU Sim은 Collision이 잘 작동하지 않는다.)
Render
Mesh Renderer
Mesh : 돌 에셋
Emitter Update
Emitter State
Loop Behavior : Multiply
✓ Loop Delay : ExplosionFlash와 동일한 시간
Spawn Burst Instantaneous
Spawn Count : 80.0 ~ 100.0
Spawn Rate (비활성화)
Shape Location이 작동되지 않는 오류를 수정하기 위함.
Particle Spawn
Initialize Particle
Lifetime : 2.0 ~ 3.0
Mesh Scale Mode : Random
Mesh Sclae : 에셋의 크기에 맞게 조절
Shape Location
Shape Primitive : Sphere
Sphere Radius : 180.0
Initial Mesh Orientation
Mesh Orientation Mode : Random
Add Velocity
Velocity Mode : In Cone
Velocity Speed : 800 ~ 900
Cone Axis Z : 1.0
Particle Update
Gravity Force
Collision
Restitution : 0.3 (값이 높을수록 튀어오른다)
Drag
Drag : 05 ~ 08
Curl Noise Force
Noise Strength : 10.0
Noise Frequency : 50.0
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