Unrea Engine Graphic/PCG

Unreal Engine PCG (Procedural Content Generation Framework) Basic

DB51 2025. 3. 11. 21:23

 

 

 

Landscape + Editing

 

Create PCG



 

 

Surface Sampler - ✓ Debug

 

 

Drag PCG to Level and check + edit scale

 

 

 

 

Static Mesh Spawner

 

 

 

Surface Sampler - ✕ Debug



 

PCG - Instance - Parameteres

 

 

 

New Property -> Static Mesh (Object Reference)

 

 

Single -> Array

 

 

 

Change parameters’ name, add static meshs

 

 

Static Mesh Spawner - Mesh Selector

Mesh Selector : Type PCGMeshSelectorByAttribute

Attribute Name : Parameter Name



 

 

 

Density Filter 

 : 밀도 조절

 

 

Add Actor - Volumes - Blocking Volume

 

 

Brush Settings - Brush Shape 형태 변경

 

 

 

Actor - Tags 추가

 

 

Get Actor Data

 

Source - Difference = Result / Out